Please wait...

Creating Game Environments in Blender 3D

Creating Game Environments in Blender 3D


  • Author:
  • ISBN: 1484261739
  • Year: 2020
  • Pages: 251
  • Language: English
  • File size: MB
  • File format: PDF, ePub
  • Category: Game Programming

Book Description:

Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment.
The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender’s background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available.

This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment.

You will:

Use Blender to create low poly game environments
Work with the common Blender tools for game environment design and development
Discover how to use Blender features in depth
Compare the Eevee and Cycles game engines

Download

Creating Game Environments in Blender 3D.pdf Creating Game Environments in Blender 3D.epub

Automatically open website of the sponsor when clicking download

Related eBooks
Beginning Unity Android Game Development
ISBN: 1484260015
Author: Kishan Takoordyal
Category: Game Programming
Moving from Unity to Godot
ISBN: 1484259076
Author: Alan Thorn
Category: Game Programming
Practical Rust Projects
ISBN: 1484255984
Author: Shing Lyu
Category: Game Programming
Beginning Game Programming with Pygame Zero
ISBN: 1484256492
Author: Stewart Watkiss
Category: Game Programming
Game Programming with Code Angel
ISBN: 1484253043
Author: Mark Cunningham
Category: Game Programming
Modeling and Animation Using Blender
ISBN: 1484253396
Author: Ezra Thess Mendoza Guevarra
Category: Game Programming
Virtual Reality with VRTK4
ISBN: 1484254872
Author: Rakesh Baruah
Category: Game Programming
Basic Math for Game Development with Unity 3D
ISBN: 1484254422
Author: Gregory Smith, Kelvin Sung
Category: Game Programming